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This week we release version 3.1 of MapD, which comes after some truly giant news over the last few weeks, and adds a number of useful new features. First, we’ve brought into Immerse a feature from the MapD Core Rendering Engine called Density Gradient, which helps you spot areas of concentration when you’re looking at visualizations of big data. For example, let’s say you’re looking at the New York City street grid and trying to find the heaviest areas of taxi drop-offs. B... read more

One of the things we are most excited about as a newly open source company is the potential to help kickstart a larger ecosystem of GPU computing. This is why we are particularly excited about our work with Continuum Analytics and H2O.ai to found the GPU Open Analytics Initiative (GOAI) and its first project, the GPU Data Frame (GDF), as our first step toward an open ecosystem of end-to-end GPU computing. A revolution is occurring across the GPU software stack, driven by the... read more